Project Details
AncientTempleEnvironment
Ancient
TempleEnvironmentA fully realized ancient temple environment with procedural vegetation, dynamic lighting, and weathering effects.
November 2022environmentHorizon Interactive

Project Overview
This environment was created for an open-world adventure game set in a fictional ancient civilization. The temple needed to feel both mystical and grounded in reality, with a careful balance of fantasy elements and archaeological inspiration. I focused on creating a modular asset system that allowed for efficient level design while maintaining visual variety. The environment features dynamic lighting that changes based on in-game time of day, procedurally generated vegetation that reacts to weather conditions, and a complex material system that shows different levels of weathering and decay throughout the structure.
Project Details
- Category:environment
- Client:Horizon Interactive
- Timeline:4 months
- Tools:BlenderHoudiniSubstance DesignerUnreal Engine
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