Project Details

Ancient
TempleEnvironment

A fully realized ancient temple environment with procedural vegetation, dynamic lighting, and weathering effects.

November 2022environmentHorizon Interactive
Ancient | Temple | Environment

Project Overview

This environment was created for an open-world adventure game set in a fictional ancient civilization. The temple needed to feel both mystical and grounded in reality, with a careful balance of fantasy elements and archaeological inspiration. I focused on creating a modular asset system that allowed for efficient level design while maintaining visual variety. The environment features dynamic lighting that changes based on in-game time of day, procedurally generated vegetation that reacts to weather conditions, and a complex material system that shows different levels of weathering and decay throughout the structure.

Project Details

  • Category:environment
  • Client:Horizon Interactive
  • Timeline:4 months
  • Tools:
    BlenderHoudiniSubstance DesignerUnreal Engine

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